what blows away · what remains

sift the chaff
keep the grain

Chaff builds games about the light things that drift away — and the heavy things that stay. What you discard is as important as what you keep.

let the wind blow

chaff /CHaf/

the husks separated from grain by winnowing

Light Things

Games that don't weigh you down. Mechanics that drift easily.

Winnowing Hand

Careful curation. Knowing what to keep and what to let go.

Essential Grain

Only what matters remains. Everything else blows away.

Drift Memory

What is lost is not forgotten. It just travels elsewhere.

CHAFF · THE WINNOWING MANIFESTO

We are Chaff — named for the husks that blow away in the wind, for the light things that drift and scatter. We believe games should be like that: not heavy, not cluttered, but sifted clean until only the essential remains. What you let go is as important as what you hold.

Founded by harvesters, winnowers, and minimalist farmers, Chaff thrives on subtraction. We build games that breathe, that have space between the notes, that know when to let things drift away. No clutter. No unnecessary weight. Only the grain that matters.

> chaff.sift( ) → { husk: "blown", grain: "kept", soul: "light" }
husks to scatter
0
unnecessary weight
7+
years of winnowing

winnowing sessions

weekly sifting — we remove one thing that doesn't need to stay.

chaff code

if it doesn't earn its weight, let it go.

drift protocol

every feature must justify its existence in the wind.

send a husk

collaborations, sifting stories, or just a light hello — we're listening.

[email protected]